Back in Ottawa… but not for long.

Hey everyone,

After being in Shanghai for the summer, I’ve just arrived in Ottawa last Friday.

But I won’t be staying for long this time, it would only be a little more than two weeks as I clean up the apartment for sub-letting.

I’ll be living in Shanghai for the next year. Then I would come back to Canada, hopefully to finish my degree. I wouldn’t have much free time outside of Saturdays, and probably not even then.

For now though, I’m in Ottawa, and very much intend to stop by at the Thursday meets and say hi to everybody! If you don’t live in Ottawa, add me on Skype/Steam/Twitter/WeChat. Keep in touch!

Finally got taxes done.

Whew. That took a while.

Mostly because I haven’t filed taxes for 2010, 2011 and 2012 as well, so I’d have to be filing 4 years of taxes at once. But, the tax situation for these years are simple, and I had help. So it was very quick.

Filling out taxes wasn’t hard, almost quite boring, but there is a lot of detail. I keep finding mistakes when I checked and checked again.

The situation for 2013 was more complicated because I had to file for CPP and QPP refunds. Altogether it took a couple of hours to get all the forms done.

Then I had to go to school and print things out. The tax forms have scripts in them, which Evince didn’t run, so the numbers didn’t line up properly, and I thought that simply opening them in Adobe Reader would fix that. Turns out that Adobe Reader sees the files were edited on a different computer and disabled editing (bad Adobe!). Had to re-type everything in.

In total the taxes for 4 years ended up about 64 pages. Not too bad I guess.

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Howto: Get Second Life Running with Shaders on Intel Linux Graphics

Just got a new laptop: System76 Galago Ultrapro, with Intel Iris Pro graphics. So far, despite some shortcomings, I’m liking it. Programs spring to action, and Dota 2 runs with all the eye candies. But Second Life refuses to load any Shaders, and as a result, the screen looks like it’s from ten years ago.

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So I had to roll my own viewer :) After messing with stuff for two days, I’ve finally got Windlight atmospheric shaders working. Here’s how:

(Note:  I use Kokua as my primary viewer, so this guide might not 100% match the official release; but most of the stuff is common to all viewers.)

First you need to get the source and compile successfully. Instructions are avaliable on the Second Life wiki, although they aren’t very clear.

First problem is that gcc 4.8, the default for Ubuntu 13.10, complains about “array subscript is above array bounds [-Werror=array-bounds]“. This is most likely a false alarm, so use gcc 4.7:

CC=gcc-4.7 CXX=g++-4.7 AUTOBUILD_PLATFORM_OVERRIDE='linux64' kokua-autobuild/bin/autobuild configure -c RelWithDebInfoOS -- -DLL_TESTS=OFF

(remove AUTOBUILD_PLATFORM_OVERRIDE='linux64') if you’re building the official viewer – it doesn’t support 64-bit Linux that well.

gcc 4.7 still complains about truncating precision, so add explicit casts:

diff -r 4581f8365e7d indra/newview/llworld.cpp
--- a/indra/newview/llworld.cpp	Tue Mar 25 18:54:59 2014 -0500
+++ b/indra/newview/llworld.cpp	Sat Apr 05 19:59:19 2014 -0400
@@ -1427,8 +1427,8 @@
 	center_y = min_y + (wy >> 1);
 
 	S32 add_boundary[4] = {
-		512 - (max_x - (rwidth - 256) - region_x),
-		512 - (max_y - (rwidth - 256) - region_y),
+		512 - (max_x - (rwidth - 256) - (S32)region_x),
+		512 - (max_y - (rwidth - 256) - (S32)region_y),
 		512 - ((S32)region_x - min_x),
 		512 - ((S32)region_y - min_y) };

Now we got the viewer to compile. But this is only the beginning. We need to make a few changes.

First, a few shaders in Second Life use requires some shader extensions. But by OpenGL spec, #extension must come before all non-preprocessing directives… and yes, that includes comments! Other drivers would silently accept those, but Mesa considers that to be a bug in SL (see https://bugs.freedesktop.org/show_bug.cgi?id=69226).

The proper way would be reading the shader files and moving all the #extensions to the front of the shader. For now, I’ll just use this hack that works for non-deferred shaders:

diff -r 4581f8365e7d indra/llrender/llshadermgr.cpp
--- a/indra/llrender/llshadermgr.cpp	Tue Mar 25 18:54:59 2014 -0500
+++ b/indra/llrender/llshadermgr.cpp	Sat Apr 05 19:59:19 2014 -0400
@@ -629,8 +629,8 @@
 			text[count++] = strdup("#version 130\n");
 
 			//some implementations of GLSL 1.30 require integer precision be explicitly declared
-			text[count++] = strdup("precision mediump int;\n");
-			text[count++] = strdup("precision highp float;\n");
+			//text[count++] = strdup("precision mediump int;\n");
+			//text[count++] = strdup("precision highp float;\n");
 		}
 		else
 		{ //set version to 400
@@ -859,6 +859,7 @@

And then we need to edit the shaders to move the extension directive before comments:

diff -r 4581f8365e7d indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl	Tue Mar 25 18:54:59 2014 -0500
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl	Sat Apr 05 19:59:19 2014 -0400
@@ -1,3 +1,5 @@
+#extension GL_ARB_texture_rectangle : enable
+
 /** 
  * @file glowExtractF.glsl
  *
@@ -23,7 +25,7 @@
  * $/LicenseInfo$
  */
 
-#extension GL_ARB_texture_rectangle : enable
+
 
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
diff -r 4581f8365e7d indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl	Tue Mar 25 18:54:59 2014 -0500
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl	Sat Apr 05 19:59:19 2014 -0400
@@ -1,3 +1,4 @@
+#extension GL_ARB_texture_rectangle : enable
 /** 
  * @file debugF.glsl
  *
@@ -23,7 +24,7 @@
  * $/LicenseInfo$
  */
 
-#extension GL_ARB_texture_rectangle : enable
+
 
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
diff -r 4581f8365e7d indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl	Tue Mar 25 18:54:59 2014 -0500
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl	Sat Apr 05 19:59:19 2014 -0400
@@ -1,3 +1,4 @@
+#extension GL_ARB_texture_rectangle : enable
 /** 
  * @file glowcombineF.glsl
  *
@@ -29,7 +30,7 @@
 #define frag_color gl_FragColor
 #endif
 
-#extension GL_ARB_texture_rectangle : enable
+
 
 uniform sampler2D glowMap;
 uniform sampler2DRect screenMap;
diff -r 4581f8365e7d indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
--- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl	Tue Mar 25 18:54:59 2014 -0500
+++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl	Sat Apr 05 19:59:19 2014 -0400
@@ -1,3 +1,4 @@
+#extension GL_ARB_texture_rectangle : enable
 /** 
  * @file splattexturerectF.glsl
  *
@@ -23,7 +24,7 @@
  * $/LicenseInfo$
  */
 
-#extension GL_ARB_texture_rectangle : enable
+
 
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;

Now we need to edit the launcher script, otherwise LibGL won’t be able to find the graphics drivers.

diff -r 4581f8365e7d indra/newview/linux_tools/wrapper.sh
--- a/indra/newview/linux_tools/wrapper.sh	Tue Mar 25 18:54:59 2014 -0500
+++ b/indra/newview/linux_tools/wrapper.sh	Sat Apr 05 19:59:19 2014 -0400
@@ -65,8 +65,11 @@
 MULTIARCH_ERR=$?
 if [ $MULTIARCH_ERR -eq 0 ]; then
     echo 'Multi-arch support detected.'
-    MULTIARCH_GL_DRIVERS="/usr/lib/${I386_MULTIARCH}/dri"
+    AMD64_MULTIARCH="$(dpkg-architecture -aamd64 -qDEB_HOST_MULTIARCH 2>/dev/null)"
+    
+    MULTIARCH_GL_DRIVERS="/usr/lib/${AMD64_MULTIARCH}/dri:/usr/lib/${I386_MULTIARCH}/dri"
     export LIBGL_DRIVERS_PATH="${LIBGL_DRIVERS_PATH}:${MULTIARCH_GL_DRIVERS}:/usr/lib64/dri:/usr/lib32/dri:/usr/lib/dri"
+    echo ${LIBGL_DRIVERS_PATH}
 else
     export LIBGL_DRIVERS_PATH="${LIBGL_DRIVERS_PATH}:/usr/lib64/dri:/usr/lib32/dri:/usr/lib/dri"
 fi

Almost done! Now we need to mark Mesa as “supported”, so viewer will enable shaders:

diff -r 4581f8365e7d indra/newview/gpu_table.txt
--- a/indra/newview/gpu_table.txt	Tue Mar 25 18:54:59 2014 -0500
+++ b/indra/newview/gpu_table.txt	Sat Apr 05 21:03:49 2014 -0400
@@ -345,7 +345,7 @@
 Intel B45/B43							.*Intel.*B4.*										1	1	1	2.1
 Intel 3D-Analyze						.*Intel.*3D-Analyze.*								2	1	0	0
 Matrox									.*Matrox.*											0	0	0	0
-Mesa									.*Mesa.*											1	0	1	3
+Mesa									.*Mesa.*											1	1	1	3
 Gallium									.*Gallium.*											1	1	1	2.1
 NVIDIA GeForce Pre-Release				.*NVIDIA .*GeForce[ ]Pre-Release.*					2	1	1	3.3
 NVIDIA D1xP1							.*NVIDIA .*D1[0-4]P1.*								0	0	0	0

Turn on cubemap, else there will be an assert error if you enable transparent water:

diff -r 4581f8365e7d indra/newview/featuretable_linux.txt
--- a/indra/newview/featuretable_linux.txt	Tue Mar 25 18:54:59 2014 -0500
+++ b/indra/newview/featuretable_linux.txt	Sat Apr 05 21:03:49 2014 -0400
@@ -441,7 +441,7 @@
 list Intel
 RenderAnisotropic			1	0
 // Avoid some Intel crashes on Linux
-RenderCubeMap				0	0
+RenderCubeMap				1	0
 RenderFSAASamples			1	0
 
 list GeForce2

Finally if you’re building Kokua, you might need to comment out these so you can open the preferences box:

diff -r 4581f8365e7d indra/newview/llfloaterpreference.cpp
--- a/indra/newview/llfloaterpreference.cpp	Tue Mar 25 18:54:59 2014 -0500
+++ b/indra/newview/llfloaterpreference.cpp	Sat Apr 05 21:03:49 2014 -0400
@@ -600,9 +600,9 @@
 
 void LLFloaterPreference::onShowStreamMetadataChanged()
 {
-	BOOL enable = gSavedSettings.getBOOL("ShowStreamMetadata");
-
-	getChild<llcheckboxctrl>("ShowStreamName")->setEnabled(enable);
+//	BOOL enable = gSavedSettings.getBOOL("ShowStreamMetadata");
+//
+//	getChild<llcheckboxctrl>("ShowStreamName")->setEnabled(enable);
 }

All done! Now enjoy your Iris Pro Graphics ^.^
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Tidied up the Blog a little bit 稍微打扫了一下这个日志

今天看了一下这个网站的账户情况。为了架设这个网络日志,每年大约花费$20美元。(相当便宜。)
Today I looked at the billing usage of this website. It costs about $20 to host this website for a year. (That’s quite affordable.)

从2004年12月在 MSN Spaces 上开设 Kir’s Corner到现在2014年,这篇是第201篇日志。虽说不多,但也不少。
Since the frist post on MSN Spaces in December 2004, to 2014 now, this is the 201st post. That’s not many, but still quite a lot!

另外,今天还安装了 WP Super Cache,一个Wordpress缓存插件。……事实上,加载速度并不慢,也并没有什么人读这个日志,为什么安装缓存呢?
Also installed WP Super Cache today. … why install a cache plugin, if the load speed isn’t slow, and nobody reads this?

在NearlyFreeSpeech.net架设个人网站的好处是只须按网站利用情况付款。访客不多的话,就不用付很多钱。
The great thing about hosting a personal website on NearlyFreeSpeech.net is that you only pay for what the website uses. If there aren’t many visitors, you don’t have to may much.

可是各种机器人网络发送垃圾邮件,相当占用网站资源,止又止不住,相当烦人。
But there are many bots that send spam emails, consuming resources. They can’t be blocked either, so it’s super annoying.

Screenshot from 2014-04-05 18:06:25-fs8

一年前开始NearlyFreeSpeech.net 开始实验按处理器使用时间收费。虽然目前处理器资源收费是免除的,但是从去年12月开始,网站正不断遭受机器人攻击。页面访问数从原来每月1000-5000次,增长到2月的102417次。而且大部分访问来自同一个国家,只访问同一个页面。
From a year ago NearlyFreeSpeech.net starts to experiment with billing according to processor usage. Even though currently the fee is waived, the site is currently being targeted by spam botnets. Page hits was between 1000-5000 normally, but in February 102471 pages were requested. Most visits were from a single (large) country, and only visiting the same page.

After installing WP Super Cache, static pages are served to people who are not logged in and haven’t posted a comment, without running PHP. Hopefully this will bring the resource use of the website down.
安装了WP Super Cache之后,当没有留言过的访客访问时,服务器会跳过 PHP 直接发送静态网页。希望这样资源使用率会降低。

发疯了

微软将于 2014年4月停止支持Windows XP,十一年前的操作系统,现在也该退休了。

但是替代的Windows 8,中国竟然没有盒装版,只能下载。下载的版本必须安装在之前已经安装正版Windows XP/Vista/7的电脑。

那么非正版用户想使用正版,Mac用户想双启动,攒机用户想在裸机上安装怎么办?请买新电脑!

如果不是中国网上银行纷纷仅支持 Internet Explorer,不给人任何微软以外的选择的话,其实境况也不会如此无奈。